

Floyd Rose® is a registered trademark of AP International.Fishman® is a registered trademark of Fishman.Gretsch® is a registered trademark of Fred Gretsch® Enterprises.The distinctive headstock designs of the Stratocaster®, Telecaster®, Jazz Bass®, and Precision Bass® are registered trademarks of Fender Musical Instruments Corporation. Fender®, Duo-Sonic®, Musicmaster, Bronco®, Lead®, Meteora®, Toronado®, Bullet®, Jag-Stang®, Cyclone®, Stratocaster®, Jazz Bass®, Telecaster®, Precision Bass ®, Mustang®, Esquire®, Jaguar®, Jazzmaster®,and Squier® are registered trademarks of Fender Musical Instruments Corporation.EVH® and D-Tuna® are registered trademarks of E.L.V.H.ESP® is a registered trademark of ESP Company, Limited.Electroswitch® is a registered trademark of Electroswitch Corporation.D'Angelico® Deluxe Atlantic®, Deluxe Bedford®, Deluxe Brighton®, Deluxe Ludlow®, Premier Bedford®, Premier Brighton®, Premier Ludlow® is a registered trademark of D&squo Angelico Guitars Of America.CTS® is a registered trademark of CTS Corporation.Bourns® is a registered trademark of Bourns, Inc.Black Cherry USA® and Hollow Point® are registered trademarks of Black Cherry USA.Bill Foley® and Grandaddy® are registered trademarks of Bill Foley Fine Instruments.Bigsby® is a registered trademark of Fender Musical Instruments Corporation.

Big Bends®, String Sleeves™, G-String Wipes™, Fret Board Juice™, AXS Wipe™, and Encore Scratch remover™ are trademarks of Big Bends LLC.Belden® is a registered trademark of Belden Incorporated.


STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it’s becoming an increasingly important part of modern-day education. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. That’s the basic process of critical thinking. Using information available, combined with skills acquired, can help make good decisions. Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts.
